- The near future setting gives us a break from the contemporary and/or historical setting. That is a refreshing, welcomed change in the COD series. It’s also interesting to notice some subtle influences from other console FPS series: Halo and Resistance. It’s good because it keeps the series from become self-complacent.
- Thanks to the near future setting (see #1 above) we have some cool new weapons and new attachments.
- The multiplayer portion gives the feeling that it’s been finely tuned and balanced really well. I love the possibilities that the Pick 10 system gives you. Triple attachments? Check. Double perk slots? Check.❤
- I love the select fire attachment, especially for single-shot or burst fire assault rifles! As somebody who was frustrated in COD4 because I loved the G3 but didn’t have a quick-enough trigger finger, I’m happy as a pig in shit with my M8A1 and FAL in automatic fire mode!
- Once you prestige and access again a weapon after reaching a certain level, you have the attachments that you’ve unlocked in the previous prestige. If you want to keep getting XP from using that particular weapon, you can prestige it, which locks again the attachments. You can prestige a weapon twice. Once you do it, you’ll be able to customize the weapon’s appearance with your clan tag and emblem!
- Eventhough we still don’t have dedicated servers (with all the frustration and inconvenience this causes), it seems that lag compensation is working? Possibly yes, judging from all the posts at the official forum where players with top-notch fiber connections who used to pwn everybody in the previous games thanks to their connection’s merit alone, are whining like kids from whom somebody took their toy. It was about time!
- The gun sounds is more satisfying that what we’re used to in the COD/MW series.
- New mode hardpoint is really cool!
- Most maps are of medium size, which contributes in making the action more intense.
- This is an anti-camper COD! Treyarch has took some drastic measures in that direction, making Ghost work only when you run, control scorestreaks or disarm objectives. No more happy camping bitches!
Call of Duty: Black Ops 2 PS3 owners upset at broken DLC codes as Activision battles online issues [via EUROGAMER]
Quite honnestly that was something I didn’t expect! Having experienced the dedicated server goodness of latest DICE’s games (Battlefield: Bad Company 2, Medal Of Honor, Battlefield 3), I never thought I would switch back to COD’s host-based hell…
The fact that I did though, is quite enlightening as per the FPS battleground on console. Despite the COD series’ domination of the FPS genre on console,
there is a position to feel in the console marketplace with a miltary arcade/fast-paced FPS running on dedicated servers.
Nowadays, due to lag compensation algorithms, even player with ultrafast fiber DSL connections are loudly complaining, often of being even more penalized than regular joes.
Back to my story, I enjoyed Modern Warfare 3 on Xbox 360 a lot – enough in order to reach prestige level 20! I loved the maps and the better balance of the game, eg. the defensive score streaks. As with most COD games, a couple of weapons were far better than the others (G36, Skar, MP7), which is a letdown compated to the Battlefield series.
Since last week I’ve plunged into Call Of Duty: Black Ops2, and so far I’m really excited about it …
[To be continued]
Field Operative is back! Why BF3 didn’t make it for us, what we have played during the past year and our current passion: Black Ops 2.
It’s been ~1 year that we’ve been off the radar.
The reason why is that except the usual daily grind, the blog has somehow lost its purpose. Indeed, I started out this blog when I’ve been converted from the C.O.D. to the Battlefield series back at the Modern Warfare 2 fiasco. I was enthusiastic about Battlefield: Bad Company 2 which was a fucking great game, and I felt like sharing my enthusiasm, without neglecting to write about other FPS/shooter titles….
Unexpectedly enough and after the first few exciting weeks of discovery,BF3 turned out to be less exciting than what it was supposed to be after the promises made by the fantastic Bad Company 2. As I have pointed out back at the time, this comment/critic applies to the console versions where online matches feature smaller teams than on the PC and the action is therefore less intense…
Apparently DICE has succeeded back at the time to come for Bad Company 2 with a formula that offered intense, unmitigated action both for the PC and console versions of the game. Battlefield 2 being a PC game, Battlefield 3 has apparently been built upon the same general framework. I can’t go into details because I have never played Battlefield 2. I am a console gamer, I have never hidden that… I respect PC FPS enthusiasts and I have felt that BFBC2 brought both the PC and console FPS fractions closer together. Too bad that the formula has been broken for Battlefield 3…
[To be continued]
Wondering why there is not enough action in BF3? Well maybe it’s because people are busy have fun doing crazy shit like this instead of actually playing the game!
Yeah, I hate to say this but it turns out that the initial excitement has given place to boredom and frustration…
The Xbox 360 version (and most likely the PS3 too) is simply not packed with as much action as we anticipated it to be. Bad Company 2 was more intense, more fun, more engaging.
Maybe it’s because BF3 was primarily designed as a PC game like BF2. I suppose that with more players per match things are more exciting…
I’ve been playing mostly the Rush mode until now, which was pure mayhem back at BFBC2. Instead of that, you can spend 30′ or 40′ playing a single round and only shoot 5 or 10 enemies. Not because you lack skill, but because either the enemies don’t attack and camp in the hills sniping, either because you try to attack but the rest of your team doesn’t follow and your squad keeps getting decimated then spawning back at your camp, etc.
Maybe the situation will ameliorate as soon as the most motivated players will remain, those who truly intend to play the game. But it’s not only a matter of motivation but also the maps are also to blame: most of them are too open and the action is too loose. Maybe all of them are not fit for Rush after all?
Operation Metro, Tehran Highway, Seine Crossing are fun. Other maps like Caspian Border or Operation Firestorm can be excruciating, spending most of the time running where the action is supposed to be, or waiting for the enemies to get their shit together and finally attack.
Possibly it’s too early to issue a final verdict, but right now I am playing more and more Modern Warfare 3, eventhough it doesn’t feature dedicated servers, eventhough match making is flawed. That’s an irony knowing that I abandoned the COD series overnight when I first played BFBC2… I hope to be wrong.