FIELD OPERATIVE

CALL OF DUTY, BATTLEFIELD & F.P.S. blog

HOMEFRONT is an ugly motherfucker (single-player X360 review )

HOMEFRONT, being developped by KAOS, a team comprising ex-Battlefield 1942 modders Team Trauma, is the game that a lot of Battlefield: Bad Company 2 fans have been waiting in order to fill the gap until Battlefield 3.

Back in 2008, Frontlines: Fuel Of War their debut game, obtained some pretty decent feedback and was a perfectly enjoyable game both in single-player and multiplayer.

Watching the pre-release HF videos, we sort of had high expectactions about the game. I have played the full single-player campaign and booted shortly the offline multiplayer (System Link) on Xbox 360.

  • GRAPHICS

What stroke me first of all were the ugly graphics.  They look past-gen and are a big disappointment after recent console blockbusters like Halo:Reach and Killzone 3.  Shit, they even look uglier than COD4’s! They are lifeless and pale. It’s hard to believe that major publishers dare to release console games so ugly and visually unpolished like MEDAL OF HONOR or HF. I started the multiplayer component in system link, and the graphics are at the same disappointing levels. I am just wondering: haven’t these guys took a look at what is being released these days? Just from the demo Crysis 2 looks gorgeous on consoles!

If you took a look at the official screenshots and thought they were looking great, well it’s not what you’ll get on a Xbox 360 (or a PS3 for that matter). Obviously they come from the PC version

  • SCENARIO/SETTING

The scenario is half-decent, eventhough completely unrealistic (Korea invading the US in case you didn’t know it), but the campaign is flawed with bad scripting. The NPC’s will often repeat the same sentence over and over again pissing you off. They will also give dumb instructions in a loop like “grab those frags”, while the frags are in the next room which is full of enemies. They will also take ridiculous poses, like waiting with the face up against the wall (complete with the gun immersed inside the wall).

Not only  scenario-wise but in general, the game tries very  hard to mimick the Modern Warfare series. This is often pathetic and reduces any sort of impact that the setting might have had.

The whole America invasion type of thing has already been done in a unrealistic but blockbuster way in Modern Warfare 2 and it was very cool. HF’s battles in suburbia feel weak and unconvincing compared to MW2 level “Wolverines!” or “Exodus”.

There’s a few half-memorable moments and  some others where the characters reflect about the meaning of violence, which is something that I appreciate.

  • WEAPONS

Weaponry is almost identical to MW2. You get the M4, ACR, M16 (single shot), TDI Vector, SCAR, etc. But there’s less weapons in total than in the COD/MW/BF series. Shooting has a lot of recoil, which I think is a welcomed change. It makes you aim carefully and practically disables spray-and-pray gameplay.

  • LEVELS/GAMEFLOW

Unlike Frontlines which presented an open gameplay where you chose your path in order to accomplish the objectives, like in BFBC1+2, HF has a strict scripted approache like the COD games. KAOS in general fails to built suspense and tension like the COD games.

  • GIMMICKS

The story happens in the near future, ie. 2 or 3 decades from now. The weaponry being the same, there’s a few elements that help diffrentiate HF from modern shooters and hopefully render the experience more interesting. There’s the Goliath, an armed drone vehicle with a heavy MG and rockets. It has an artificial intelligence, runs around shooting at enemies and you just mark the targets for the rockets. Honnestly it’s nothing special – in the gadget genre we’ve seen better. The Koreans have also sentry drones/towers which block your path. In order to take them down you have to flank them by avoiding taking too much damage, then throw a grenade at their rear where their fuel tank (BTW we never see them move around, so what’s the point of a fuel tank?).

  • CONCLUSION

You don’t have to be Albert Einstein to understand that a 2011 military F.P.S. with worst graphics than 2007’s Call Of Duty 4 goes nowhere. At best it will make a decent weekend rental. What is really sad is that HOMEFRONT gives a worst impression than previous KAOS game Frontlines: Fuel Of War…

2 Comments»

  RizziSmoov wrote @

COD4 came out in 2007, just saying

  fieldoperative wrote @

Thanks for the correction.


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