Archive for Tactic/Strategy

Rush mode survival guide: White Pass&Laguna Presa tips

I contributed with the strategy tips below to the “What is your best strategy for BC2?” ongoing competition at the BFBC2 forums (PC thread, console thread). Enjoy!


-In order to implement this strategy you’ll need a silenced weapon. Play with Engineer or Recon class with the VSS. The motion sensors will avoid you getting surprised.

-Run to the under-construction building. Climb the stairs up to the first floor.

-Intercept enemies manning the mounted MG and those who advance towards your base from their spawn to the south, then to the west, taking cover by the trees.

-Position yourself to the first floor’s window who is facing the enemy spawn. You’ll be able to take out several enemy snipers as well as both mounted MG’s.

-Enemies will soon or later be aware of your position and will try to storm the building. Be careful of the stairs! If you see them getting down the spawn hill, don’t wait for them on the first floor but instead jump down and surprise them.

-You’re the most vulnerable from the hillside to the east by enemies who try to sneak to the factory building: they are in the same level as you.

– Make your way to the small wall near the bus. Approach the west side of the factory building.

– Climb the ladder. You’ll be in some sort of small balcony. Be very careful now because there will be enemies just across the wall.

– Kill any enemies on your right and on your left (below the stairs leading to the roof). There can be enemies getting down from the roof at any time, especially if they are shooting RPG’s to the mounted machine guns.

– If team members put a charge on [B], you’re in the perfect position to kill any enemies trying to set it off.

– Setting a charge on [A] demands caution. Make your way below the ladder leading to the roof. You’ll be facing [A].

– There will be enemy movement from [A]’s room towards your hiding spot, since there is a spawn point near.

– Once [A] appears clear make your move. Set the charge or put some C4. If you set a charge, the best point to wait for enemies is on the roof!

– If enemy resistance is too strong and you cannot approach the factory building either from the sides directly facing your spawn (East, South) or from the West, you got to make it from the North side where the generators are.

– Make your way down the spawn hill. Get cover inside the trees. Do not approach the wall by the bus. Do not engage enemies at this point unless they are close.

– Continue to the North and follow the small path to the East. It will lead you to the wall surrounding the generators’ yard.

– Take cover amongst the generators.

– The hard way to get inside the building is to climb the ladder on the NW corner. From there you can go directly to [A] or approach more cautiously (Method#1).

– The easy way is the entrance on the NE side of the building which is facing the yard. You can set a charge on [B] or cover any friendlies while they do it. If you feel adventurous you can also take the stairs up but you can easily be spotted.


-Pair#3 of M-Comms is the harder to destroy in this map. If you defend, chose an engineer class loaded with maximum landmines. Position them at the riverbed below the bridge. A couple of vehicle kills are 100% guaranteed!

-Stay on the downslope near [A]. An engineer loadout with a 4x scope is recommended. Pick-up any enemies and snipers positionned or approaching from the other side of the bridge. It’s relatively easy to cripple enemy forces on their way up to [A]. If you move a little bit further downhill you also have a view on the enemy spawn points and can kill snipers, as well as be aware of bradleys approaching.

-Beware of enemies infiltrating your base from the other side, near [B].

-If you get killed while you’re defending this position, and your position is swarmed by enemies, as soon as you respawn position yourself by the tower near [B] and clear the hillside above [A], you’ll have a clear view.

-Approach undetected from the West and climb on the hill on the NW side of the map. Usually there are snipers there, take them out.

-Get down from the hill and make your way to the North hidden by the containers, then to the East.

-Do not cut by any means the protective barbed wire fence, because it will be a hint to the enemy that you have been around. There will be a tree on your way, you can get through it even if space is tight.

-Eventually you will be at the NE corner of the village, behind enemy lines.

-You can take down enemies inside the two container-like buildings (the one has a mounted MG) surmounting [B].

-There will also be enemies/snipers taking cover by the fence surmounting [B].

-In order to set a charge at [B], you can get down to [B] level and take cover by the containers E/NE of [B]. Beware because the whole place is swarming with enemies. As soon as there’s no enemy around you can set a charge undected. Beware of enemies that in the meanwhile have took position above you.

Multiplayer/Rush mode survival guide part#2

You can check out our Multiplayer/Rush mode survival guide part#2.


This is major news my friends! A new mode is on its way to the console versions.

“Onslaught is bringing co-op gameplay to Battlefield for the first time on console. The new game mode puts you and up to three friends against the enemy on Valparaiso, Atacama Desert, Isla Inocentes and Nelson Bay – redesigned with new lighting, time of day, added vehicles and other effects. Each map has a dedicated gameplay focus, requiring different levels of teamwork in order to complete the objectives against an onslaught of enemy AI. Vehicle warfare comes to the forefront in Atacama Desert while Nelson Bay focuses squarely on infantry assault. Players can compete in squads and check individual progress via the dedicated Onslaught leaderboards.”

Read all about it here.

Shotgun guide, tips [VIDEOS]

Some shotgun videos via Donncha.

Rush Mode:My Favorite (Stealth) Loadout

Here goes my favorite stealth loadout for Rush. In fact it’s currently the loadout with which I play the most. It is recommended both for defense and attack.

Kit: Recon.

Primary weapon: VSS Snaiperskaya with 4x ACOG scope. Eventhough it’s considered a sniper rifle, it’s not to be used as such, but rather as a assault rifle/SMG hybrid. It’s one of the deadlier weapons in BFBC2 and it is silenced.

With the ACOG scope you can aim quite far, but when aiming down your sights fire by bursts because it has a lot of recoil – more recoil than an assault rifle. For that reason, don’t shoot it in full auto, unless you’re face to face with an enemy. In close quarters it’s more deadly than an SMG because it fires heavier bullets.

Secondary weapon: M1911. This one is a no-brainer. It’s the best handgun in the game, period.

Because the VSS doesn’t have a lot of bullets, you’ll run out of ammo quite often,but it’s no problem, you can rely on the M1911. Do not hesitate to shoot even at mid range. With magnum ammo, you can take down an enemy with 2 shots!

Gadget: Mortar. You start with C4 as standard, but you should switch to Mortar as soon as you unlock it. It’s useful mostly in attack. As soon as a charge is set, bombard the M-Com station! For M-Com’s who are inside of buildings that can collapse, use it at will but warn your teammates if the building is about to fall.

Strategy. I love the Recon kit because of the motion sensors. You have two of them and you can replenish when you pick up ammo. Use them as much as you can, but don’t forget you can only use one at a time. Throw one, wait until it’s offline, then throw the second one.

When you defend, they will help you establish a defensive perimeter. When the enemy will get closer to the M-Com’s, throw the sensors at them in order to be warned for infiltrators. When you attack they will help you spot enemy movements near the base. It can make it easier to set a charge, or help you prevent the enemy from disarming a charge once it’s set. With the motion sensors you help your team a lot and you earn points  each time an enemy is killed inside the radius of an active motion sensor of yours. Notice that the motion sensor is working from the moment you launch it.

Because of the heavy use of motion sensors, this loadout is not for campers since you have to be quite close to the enemy in order to use them.

Smoke’em out! [VIDEO]

I’ve been a huge fan of using smoke grenades during my service at COD4:MW, mostly for Headquarters but also for Domination. It’s very useful for BFBC2 too, I admit I don’t use them very often for the moment, but Donncha does, and thanks to him i found out this video:

The Ultimate BFBC2 Multiplayer Strategy Guide+When Bad Players Ruin a Great Game


I have added a couple of great links and I think you should check them out:

Rush Mode survival guide

My favorite BFBC2 game mode is RUSH. The amount of players who don’t really play the game in this mode is alienating , frustrating the rest of the players and in some cases ruining the whole experience.

Ok, let’s do a summary of what RUSH is about.

— This game mode is all about 2 M-COM stations.

— There’s two rounds. In one of them you must defend them against the enemy, in the other one you must destroy them and the enemy defends them.

— The action happens in a third of the game map. When both M-Com stations are destroyed, another third of the map becomes active and two new M-Com stations are online. In total you’ll be fighting for 3 pairs of M-Com stations.

— There is no time limit in achieving the objective but the attacker has a limited amount of tickets. When his ticket capital reaches 0, he loses the whole round. Ticket means respawn. Each time an attacker dies, the ticket count is decreased. If he is revived, the ticket count is increased again.

— In order to destroy a station, you must first set a charge. An attacker has to come near enough and keep the “B” button (that’s for the Xbox 360) pressed until a status bar is filled.

— Disarming a charge works in the same way but must be done by a defender (doh). It is also a slower process than setting it.

— When a charge is set, an alarm is on and the station is flashing.

— Alternatively, some stations can be be destroyed by making the building in which they’re in collapse. When this is possible, it also happens for one station out of the pair you’re each time fighting for, not for both. Otherwise it would be too easy to win just by launching mortars or gunning down with tanks.

— It is also possible to destroy a M-Com station by inflicting damage with explosives, you will notice that each station has a health bar.

That’s the rules. Let’s see the basic tactics now.

First of all, let’s start by the wrong way of playing.

A good half or third of those playing RUSH, play as if they are not interested in the objectives. They seem to be interested only in scoring some kills. That is extremely idiotic, because they are basically playing the wrong game. They should play instead a game with Deathmatch modes, or try BFBC2’s Squad Deathmatch. It is pretty reasonable to assume that many of them have a Modern Warfare 2 background.

It is idiotic to play like that because you’re having only a tiny portion of the fun and satisfaction that you’ll get from a good game, playing by the rules.

What is the most idiotic, is that this kind of players don’t seem to mind losing. A game is supposed to be about fun and about trying to win. There is no reason in playing a game if you don’t have the will to win.

What this braindead/camper kind of player hope, is that either somebody else from their team will care about the objectives, or that the enemies are also campers like them and will not care about the objectives either, basically turning a Rush game into a Team Deathmatch.

What happens when you play stupid like that? When you’re defending, things are almost ok. You’ll try to kill the enemies until they run out of tickets, hoping that none of them will cross your team’s lines and set a charge.
The game is ruined when the campers are supposed to attack, because they never do. Maybe a handful of decent players will try to attack, but unless they’re really good most likely they won’t succeed on their own. If the attackers don’t attack then the game is ruined. Either the defenders will attack, pressing the attackers into their spawn points, or they will stay behind waiting for them. In both cases the round will end when the attackers will run out of tickets, and if they don’t attack this can take a very long time.

Enough talking about the pussy ass campers! Let’s talk tactics and strategy.

— Use the armored vehicles that are at your disposal.

If nobody from your team does, then it is likely that the enemy team will get them and you don’t want that to happen!

Don’t fly a UAV or a helicopter, unless you know how to. If you do, you will considerably reduce your team’s chances to win. It takes some practice to fly well an aircraft.

— If you decide to drive an armored vehicle, take it to your grave. Don’t get out! We have already seen enemies repairing abandonned vehicles who had a health of 1 or 2/100.

— Build a defensive perimeter around the two stations. Don’t position yourself around them, because it is likely you will be overwhelmed. If all your team is concentrated around them, with a couple of mortar strikes or in the event of a tank assault, you’re dead meat. If the M-Com stations are inside buildings, don’t barricade yourself inside, because the enemy can destroy and will make them collapse – with you inside.

— When both M-com stations are destroyed and two new objectives are online, it is likely that there are still a couple of defenders hanging around the position of the stations that just got destroyed. As the attackers will advance towards the new M-Com stations, these defenders will be able to inflict some casualties behind their lines. In this case, the attackers should always look behind their back and if they’re well organized, should have a couple of players cleaning the area.

— When a UAV attacks your team, priority#1 should be to take it down.

— Always communicate with your squad mates about your respawns. If 2 or 3 of you have just died and are about to respawn, tell the last one(s) to stay in safety until they do. Alternatively, if you don’t communicate by voice, you can tell by looking at the names of your squad mates on the screen, if they are dead and about to respawn.

— If you are about to respawn to a squad mate who is inside a vehicle, have the good reflex in chosing the Engineer class.

If your team is defending then there is no great need for the medics to revive fallen comrades. The spawn point is very close to the stations that you’re defending. Instead of losing time reviving (plus the fact that they will often be killed right after you revive them), do your best to defend.

— If you are defending and still chose to play as a medic, throw some medi-kits around your M-Com stations. Your comrades will need them. If you’re attacking and have armed a charge, or your team mates are about to, throw some medi-kits around. Fierce fighting occurs around them as the defenders try to discharge, so they will be needed.

— A good preventative measure when you’re defending, is shooting tank fuels. If the enemy shoots them during the attack, and any defenders are hanging around, they will get blown off too. Be reasonnable though. You probably wouldn’t want shooting those who will leave your camp too exposed.

— When your team is defending, try to get players with the Recon class throw around some motion sensors. At the beginning of the round they can help you building your defensive perimeter. As the fight gets down to your camp, throw them around the stations. You will see enemies at your map moving, in the shape or three triangles pointing at the direction they’re moving at. When the enemy has thrown motion sensors, you can notice by a beep sound.

— Beware because you could destroy your own M-Com station by making a building collapse.

— A rule valid for most multiplayer games, that you shouldn’t forget when you’re attacking: if you’re having trouble piercing the enemy lines, don’t insist too much losing tickets, try another way instead. That can be the opposite side of the camp, sneaking from behind or maybe by creating a diversion (eg. with smoke).

Taking Out Choppers w/Carl Gustav [VIDEO]

I admit I have some trouble getting a helicopter with the Carl Gustav, esepcially it it flies in cirles. This video is a nice guide on how to aim right with the rocket launcher.

Multiplayer Survival Guide: Forming A Full Team [v1.1]

Last time I started to write a full game guide, it was the “COD4 Multiplayer/Headquarters Survival Guide”, and it remained unfinished at 13500 words (complete at around 75%). I will not make the same mistake twice! Instead of publishing a full “BFBC2 Multiplayer/Rush Survival Guide”, I will publish parts little by little, then eventually compile them all together.

Playing as a lone wolf will not allow to you to enjoy the game at its full extent in the long term. You need a pool of trustworthy players to play with. Skill is not necessarily the most important criteria by which to chose them, but instead being teamplayers and trustworthy (ie. not quitting a match in the middle). If you don’t already have friends who play BFBC2 in the same platform as you do, then that’s how you can pick them up:

  • in-game. When you come across a good player send him a friend request (that’s for the consoles, I am not sure how this works for the PC version).
  • in the forums. A lot of us are active in at least one tech/gaming forum. In every half-respectable gaming forum there are threads with its members’ gamertag for that exact purpose, so it’s rather easy to round-up teammates. If you’re not part of any forum, then a safe bet is to join the official BFBC2 forums.
  • in blogs, etc. Guys like Donncha have cool gaming blogs, you can check them out and send them a friend request.

Once you have a few friends, you can form a squad and either play a Squad mode (team deathmatch or Rush) or join a full-size Rush or Conquest. If you would like to play with more than three of your friends at a time, you have to do it the hard way.

  • If you’re a Xbox user, invite all of your friends to a party in order to be able to communicate. If you’re really a lot and want to communicate easier between squads, split up the parties.
  • Form with three of them a squad.
  • Find a game and hope it’s not full. If it’s full you can either quit or the rest of the players must be patient until some slots are freed.
  • If the game has 4 or more slots for free, then you can have a full squad joining the game at a time, if the player who has formed the squad does “Join session in progress” (again, that’s a XBL control). Otherwise the rest of the players can join little by little in the same way. If the players who are already inside the game send an Invite, that should work too.
  • If a player who joins the session ends up in the enemy team, he can either quit and wait for the in-game players to let him know when a slot is free in their team, or play until the end of the match with the enemies and check out often if a slot is free on his friend’s team and try to join. That might be the most convenient, because your friends in the heat of the action, may not be checking that often available slots.
  • This might take a while to get everybody in the same team, maybe an hour. But once everybody is in, the good news are that you won’t be separated, and the real fun begins. You can have a team of up to 12 friends going on for the whole day if nobody quits. When somebody leaves, it might take one or two matches for a new friend to join, since the game will pick up another random player to fill the vacant slot.
  • If you can’t make it work but you really want to play together, start a private match…

I am not really sure why DICE hasn’t made it possible to form a full team of friends, maybe for team balance purposes (a full team of players who know each other can be almost unbeatable) or for technical reasons (because of the way the game structure’s is based on squads). I hope this feature will be added in the future.