Archive for multiplayer

Crysis 2 (Xbox 360) or the sempiternal inconvenience of host-based console F.P.S.

Crysis 2 multiplayer is lots of fun. Really. I like the armor/cloak gimmicks, I like the weapons, I like the game modes, I like the graphics, I like the maps.

What I don’t like is that Crytek must surely think console players, as opposed to PC gamers, are dumbasses. There is no other way to explain the fact that they dare to claim that they achieved a hi-tech, top-notch FPS when they don’t have dedicated servers.

I have lag most of the time and obviously there is a clear advantage for the host (if you press START and there is just one person with a connection of 4 green bars, that’s him). I even got the host once, which is totally ridiculous because I have a crap 2mbps ADSL connection.

Dear Crytek, DICE & Guerilla pwn you in the console territory. Ask your boss, EA, for dedicated servers next time…

Dear Crysis 2 console player, if you can’t stand to play with lag, there is just one way out: switch to a FPS with dedicated servers.

Dedicated servers means that there is no lag, or if there is a little bit all the players lag the same – there is no advantage for the host.

For a host-based title, the game picks up the player with the best connection and makes him/her act as the server. All the other players connect to him. He has a clear advantage because for example he can see other players before they see him.

If the host quits, then the game must migrate to another host. This procedure is known as host migration and it doesn’t work all the time. Actually it works half of the time at best.

All host-based games do not have the same network code. The C.O.D. games are notorious for having worst netcode than the HALO games or -more recently- CRYSIS 2.

The worst of them all was COD 4: Infinity Ward was supposed to get host migration to work which has never happened. Each time the host was getting pissed off because he was getting pwned (=that’s called “ragequitting”) or because his mom/wife was calling him, the game ended abruptly and the rest of the players were losing the kills they had make and their score. At least in Crysis 2, I observed that you don’t lose the count of kills you made if the match ends following a failed host migration…

For your convenience, you can find below a non-exclusive list with the host-based and server-based console FPS games.

Please do not hesitate to share with us your experience with console multiplayer F.P.S. games.


  • CALL OF DUTY series
  • HALO series
  • CRYSIS 2
  • GEARS OF WAR 1+2


  • KILLZONE 2+3
  • M.A.G.
  • GEARS OF WAR 3 (supposedly – to be confirmed)

Weird game crash experienced (Xbox 360)

Earlier today I was on a squad with three online friends of mine. When the leader tried to join the game and as he was about to enter the game, we were all thrown back into Xbox 360 dashboard. The rest of us haven’t even seen the map. Have you experienced any similiar bug?

The Ultimate BFBC2 Multiplayer Strategy Guide+When Bad Players Ruin a Great Game


I have added a couple of great links and I think you should check them out:

MW2 free on steam

From Thursday until Sunday, Steam users will be able to play MW2 multiplayer for free, as you can read here

We couldn’t agree more with Eurogamer in wondering, “if this free weekend has anything to do with the presence of Battlefield: Bad Company 2”.  🙂

Could it be that competition is getting too hot for Activision and Infinity Ward? Could be, could be.

Play BFBC2@XBL against EA personnel!

Tomorrow Wednesday, April 7 from 7:00 P.M. – 10:00 P.M. ET, you and your squad have a chance to beat community managers from EA on BFBC2 at Xbox Live!

More details here.

Multiplayer Survival Guide: Forming A Full Team [v1.1]

Last time I started to write a full game guide, it was the “COD4 Multiplayer/Headquarters Survival Guide”, and it remained unfinished at 13500 words (complete at around 75%). I will not make the same mistake twice! Instead of publishing a full “BFBC2 Multiplayer/Rush Survival Guide”, I will publish parts little by little, then eventually compile them all together.

Playing as a lone wolf will not allow to you to enjoy the game at its full extent in the long term. You need a pool of trustworthy players to play with. Skill is not necessarily the most important criteria by which to chose them, but instead being teamplayers and trustworthy (ie. not quitting a match in the middle). If you don’t already have friends who play BFBC2 in the same platform as you do, then that’s how you can pick them up:

  • in-game. When you come across a good player send him a friend request (that’s for the consoles, I am not sure how this works for the PC version).
  • in the forums. A lot of us are active in at least one tech/gaming forum. In every half-respectable gaming forum there are threads with its members’ gamertag for that exact purpose, so it’s rather easy to round-up teammates. If you’re not part of any forum, then a safe bet is to join the official BFBC2 forums.
  • in blogs, etc. Guys like Donncha have cool gaming blogs, you can check them out and send them a friend request.

Once you have a few friends, you can form a squad and either play a Squad mode (team deathmatch or Rush) or join a full-size Rush or Conquest. If you would like to play with more than three of your friends at a time, you have to do it the hard way.

  • If you’re a Xbox user, invite all of your friends to a party in order to be able to communicate. If you’re really a lot and want to communicate easier between squads, split up the parties.
  • Form with three of them a squad.
  • Find a game and hope it’s not full. If it’s full you can either quit or the rest of the players must be patient until some slots are freed.
  • If the game has 4 or more slots for free, then you can have a full squad joining the game at a time, if the player who has formed the squad does “Join session in progress” (again, that’s a XBL control). Otherwise the rest of the players can join little by little in the same way. If the players who are already inside the game send an Invite, that should work too.
  • If a player who joins the session ends up in the enemy team, he can either quit and wait for the in-game players to let him know when a slot is free in their team, or play until the end of the match with the enemies and check out often if a slot is free on his friend’s team and try to join. That might be the most convenient, because your friends in the heat of the action, may not be checking that often available slots.
  • This might take a while to get everybody in the same team, maybe an hour. But once everybody is in, the good news are that you won’t be separated, and the real fun begins. You can have a team of up to 12 friends going on for the whole day if nobody quits. When somebody leaves, it might take one or two matches for a new friend to join, since the game will pick up another random player to fill the vacant slot.
  • If you can’t make it work but you really want to play together, start a private match…

I am not really sure why DICE hasn’t made it possible to form a full team of friends, maybe for team balance purposes (a full team of players who know each other can be almost unbeatable) or for technical reasons (because of the way the game structure’s is based on squads). I hope this feature will be added in the future.

Squad Rush for the masses! [UPDATED]

Well, until today I thought that Squad Rush multiplayer mode was available to everybody, but it seems that it was reserved only to those owning the limited edition. Well it’s mainstream now and everybody can play it. It’s a mini-Rush really, with just two squads fighting over a single (and not two) M-COM stations.

I have played it once with some friends and it can be pretty boring if the other team attack and they are campers,  and don’t wanna take the objective.

UPDATE: The news bit out on video game sites insist that the game mode was reserved to those who have preordered the game. Well, it’s not true since I didn’t preorder and yet I was able to play it. I have purchased the limited edition upon on release.