Archive for sniper
Here goes my favorite stealth loadout for Rush. In fact it’s currently the loadout with which I play the most. It is recommended both for defense and attack.
Primary weapon: VSS Snaiperskaya with 4x ACOG scope. Eventhough it’s considered a sniper rifle, it’s not to be used as such, but rather as a assault rifle/SMG hybrid. It’s one of the deadlier weapons in BFBC2 and it is silenced.
With the ACOG scope you can aim quite far, but when aiming down your sights fire by bursts because it has a lot of recoil – more recoil than an assault rifle. For that reason, don’t shoot it in full auto, unless you’re face to face with an enemy. In close quarters it’s more deadly than an SMG because it fires heavier bullets.
Secondary weapon: M1911. This one is a no-brainer. It’s the best handgun in the game, period.
Because the VSS doesn’t have a lot of bullets, you’ll run out of ammo quite often,but it’s no problem, you can rely on the M1911. Do not hesitate to shoot even at mid range. With magnum ammo, you can take down an enemy with 2 shots!
Gadget: Mortar. You start with C4 as standard, but you should switch to Mortar as soon as you unlock it. It’s useful mostly in attack. As soon as a charge is set, bombard the M-Com station! For M-Com’s who are inside of buildings that can collapse, use it at will but warn your teammates if the building is about to fall.
Strategy. I love the Recon kit because of the motion sensors. You have two of them and you can replenish when you pick up ammo. Use them as much as you can, but don’t forget you can only use one at a time. Throw one, wait until it’s offline, then throw the second one.
When you defend, they will help you establish a defensive perimeter. When the enemy will get closer to the M-Com’s, throw the sensors at them in order to be warned for infiltrators. When you attack they will help you spot enemy movements near the base. It can make it easier to set a charge, or help you prevent the enemy from disarming a charge once it’s set. With the motion sensors you help your team a lot and you earn points each time an enemy is killed inside the radius of an active motion sensor of yours. Notice that the motion sensor is working from the moment you launch it.
Because of the heavy use of motion sensors, this loadout is not for campers since you have to be quite close to the enemy in order to use them.
My favorite BFBC2 game mode is RUSH. The amount of players who don’t really play the game in this mode is alienating , frustrating the rest of the players and in some cases ruining the whole experience.
Ok, let’s do a summary of what RUSH is about.
— This game mode is all about 2 M-COM stations.
— There’s two rounds. In one of them you must defend them against the enemy, in the other one you must destroy them and the enemy defends them.
— The action happens in a third of the game map. When both M-Com stations are destroyed, another third of the map becomes active and two new M-Com stations are online. In total you’ll be fighting for 3 pairs of M-Com stations.
— There is no time limit in achieving the objective but the attacker has a limited amount of tickets. When his ticket capital reaches 0, he loses the whole round. Ticket means respawn. Each time an attacker dies, the ticket count is decreased. If he is revived, the ticket count is increased again.
— In order to destroy a station, you must first set a charge. An attacker has to come near enough and keep the “B” button (that’s for the Xbox 360) pressed until a status bar is filled.
— Disarming a charge works in the same way but must be done by a defender (doh). It is also a slower process than setting it.
— When a charge is set, an alarm is on and the station is flashing.
— Alternatively, some stations can be be destroyed by making the building in which they’re in collapse. When this is possible, it also happens for one station out of the pair you’re each time fighting for, not for both. Otherwise it would be too easy to win just by launching mortars or gunning down with tanks.
— It is also possible to destroy a M-Com station by inflicting damage with explosives, you will notice that each station has a health bar.
That’s the rules. Let’s see the basic tactics now.
First of all, let’s start by the wrong way of playing.
A good half or third of those playing RUSH, play as if they are not interested in the objectives. They seem to be interested only in scoring some kills. That is extremely idiotic, because they are basically playing the wrong game. They should play instead a game with Deathmatch modes, or try BFBC2’s Squad Deathmatch. It is pretty reasonable to assume that many of them have a Modern Warfare 2 background.
It is idiotic to play like that because you’re having only a tiny portion of the fun and satisfaction that you’ll get from a good game, playing by the rules.
What is the most idiotic, is that this kind of players don’t seem to mind losing. A game is supposed to be about fun and about trying to win. There is no reason in playing a game if you don’t have the will to win.
What this braindead/camper kind of player hope, is that either somebody else from their team will care about the objectives, or that the enemies are also campers like them and will not care about the objectives either, basically turning a Rush game into a Team Deathmatch.
What happens when you play stupid like that? When you’re defending, things are almost ok. You’ll try to kill the enemies until they run out of tickets, hoping that none of them will cross your team’s lines and set a charge.
The game is ruined when the campers are supposed to attack, because they never do. Maybe a handful of decent players will try to attack, but unless they’re really good most likely they won’t succeed on their own. If the attackers don’t attack then the game is ruined. Either the defenders will attack, pressing the attackers into their spawn points, or they will stay behind waiting for them. In both cases the round will end when the attackers will run out of tickets, and if they don’t attack this can take a very long time.
Enough talking about the pussy ass campers! Let’s talk tactics and strategy.
— Use the armored vehicles that are at your disposal.
If nobody from your team does, then it is likely that the enemy team will get them and you don’t want that to happen!
Don’t fly a UAV or a helicopter, unless you know how to. If you do, you will considerably reduce your team’s chances to win. It takes some practice to fly well an aircraft.
— If you decide to drive an armored vehicle, take it to your grave. Don’t get out! We have already seen enemies repairing abandonned vehicles who had a health of 1 or 2/100.
— Build a defensive perimeter around the two stations. Don’t position yourself around them, because it is likely you will be overwhelmed. If all your team is concentrated around them, with a couple of mortar strikes or in the event of a tank assault, you’re dead meat. If the M-Com stations are inside buildings, don’t barricade yourself inside, because the enemy can destroy and will make them collapse – with you inside.
— When both M-com stations are destroyed and two new objectives are online, it is likely that there are still a couple of defenders hanging around the position of the stations that just got destroyed. As the attackers will advance towards the new M-Com stations, these defenders will be able to inflict some casualties behind their lines. In this case, the attackers should always look behind their back and if they’re well organized, should have a couple of players cleaning the area.
— When a UAV attacks your team, priority#1 should be to take it down.
— Always communicate with your squad mates about your respawns. If 2 or 3 of you have just died and are about to respawn, tell the last one(s) to stay in safety until they do. Alternatively, if you don’t communicate by voice, you can tell by looking at the names of your squad mates on the screen, if they are dead and about to respawn.
— If you are about to respawn to a squad mate who is inside a vehicle, have the good reflex in chosing the Engineer class.
— If your team is defending then there is no great need for the medics to revive fallen comrades. The spawn point is very close to the stations that you’re defending. Instead of losing time reviving (plus the fact that they will often be killed right after you revive them), do your best to defend.
— If you are defending and still chose to play as a medic, throw some medi-kits around your M-Com stations. Your comrades will need them. If you’re attacking and have armed a charge, or your team mates are about to, throw some medi-kits around. Fierce fighting occurs around them as the defenders try to discharge, so they will be needed.
— A good preventative measure when you’re defending, is shooting tank fuels. If the enemy shoots them during the attack, and any defenders are hanging around, they will get blown off too. Be reasonnable though. You probably wouldn’t want shooting those who will leave your camp too exposed.
— When your team is defending, try to get players with the Recon class throw around some motion sensors. At the beginning of the round they can help you building your defensive perimeter. As the fight gets down to your camp, throw them around the stations. You will see enemies at your map moving, in the shape or three triangles pointing at the direction they’re moving at. When the enemy has thrown motion sensors, you can notice by a beep sound.
— Beware because you could destroy your own M-Com station by making a building collapse.
— A rule valid for most multiplayer games, that you shouldn’t forget when you’re attacking: if you’re having trouble piercing the enemy lines, don’t insist too much losing tickets, try another way instead. That can be the opposite side of the camp, sneaking from behind or maybe by creating a diversion (eg. with smoke).
For all of you who like to play as snipers out there,watch out for “Sniper: Ghost Warrior”, due to be released later this year.
I have instantly fell in love with this weapon! As a matter of fact I am currently having an obsession going on for it…
In general, I don’t consider as true snipers in multiplayer FPS games, those who play with semi-automatic rifles. If you play like a sniper, the real thing are bolt action rifles and one-shot-one-kills.
That doesn’t mean that semi-automatic sniper rifles are not good weapons or fun to play with. It’s just that they’re more like assault or battle rifles. That’s why weapons such as the SVU Snaiperskaya are better played in mid-range with ACOG/4x scope. If combat gets closer to you, it also makes sense to switch to Red Dot 2x scope.
Basically the recon class with SVU Snaiperskaya is my favorite way of playing stealthy in BFBC2, because it is silenced (it used to be Engineer with SCAR-L carbine and 4x scope). If I could compare it to another weapon that would be the M21 from COD4. Notice that the real-world weapon is a compact/bullpup version of the famous Dragunov SVD sniper rifle.
More info can be found on the Wikia page.
Dr Wolf was one my comrades at the infamous [9/11] COD4 clan. He’s also the better sniper I’ve ever played with or against. Recently he has joined the BFBC2 ranks and I’ve collected his first impressions and advices as per BFBC2 sniping. Please notice that they are about core, not hardcore.
- First of all, BFBC2 is not like Call Of Duty. It is very hard to run and gun with a sniper rifle, and that’s because the game has extra physics. Theoretically you can try quickscope and no scope more or less in the same way. It’s simply improbable to succeed.
- Recon Class demands a lot of patience and almost no rush. Even if you’re running for cover, you have to be careful because you might be in somebody’s optical range.
- Hanging around in wide open spaces is a deadly mistake.
- You have to learn exactly when the spawn points are, as well as the dead spots, ie. the spots from where it’s difficult that somedbody walks across.
- Watching the map for the first time you have to spot instantly all possible passages. Those differ in each game, because of the different ways players behave. Then you have to pick up a spot from where you are able to watch all those passages, as well as the sniper positions.
- You have to pick up spots where other snipers won’t think to look at. In general you have to be one step forward.
- Evident sniper positions and passages such as building tops, windows, hill tops, etc are to be avoided.
- It is a BIG MISTAKE to have another sniper near you, as well as to follow or be followed by other teammates. They can easily give away your position to the enemy.
- If you kill up to 3 enemies (and this is especially true if they’re snipers), you have to change spot and be able to watch the position where you killed them. Usually if it was a building top or other usual sniper spot, snipers will try to return to the same position in order to get you and enemies with automatic weapons they will know your position thanks to the killcam and will come after you.
- That’s why you have to know many different spots and many different paths to reach them, in order to be able to run away if you’re getting shot by automatic weapons or a tank.
- You must run away from your spot asap in one of the following conditions: If you hear a bullet flying or landing near you, if you hear sniper or automatic weapon fire near you, or if you’re injured. Never try to shoot back at the enemy who’s firing at you, it’s an 80% fail.
- Use you sensor motion mines, they help out yourself as well as your teammates plus you’ll get a healthy amount of points.
- Have the instinct to swap to your handgun when needed, it can save your life.
In distances from 90 to 100 meters you shoot at the centre of your scope and you’re getting a headshot. In bigger distances the bullet drop phenomenon occurs. In order to master it, you’ll have to take notes with each succesful shot and after a while you’ll now where you have to shoot by heart.
Here goes what I have found so far:
- 150m: half a point higher than the crosshair center
- 200m: 1 point higher than the crosshair center
- 300m: 1,5 point higher than the crosshair center
For the rest you to think and experiment a bit.
In the event of a moving target, we aim higher according to the distance and a few points on the left or on the right depending on the direction. In order to get a moving taget you need to have excellent reflexes, ie. excellent eye/hand coordination.
That’s all for this first edition folks, practice a lot and don’t forget to comment your own advice or sniper experience.
Played Rush in hardcore mode for the first time today. As a matter of fact I entered the match by joining session on a XBL friend, and I did realize from the beginning. You don’t have a mini-map/HUD, health regenerates a lot slower (to be exact you have half the health you have on normal) and enemies don’t show up as triangles when you fire. Once I got used to it actually it felt good and the last match I played, was the best I have played so far in BFBC2. The main advantage is that you kill easier. Snipers like this mode too, because one-shot-one-kills are easier, but if you have in front of you a bunch of snipers team, if you play smart and you have a good team, you can easily dominatethose pussies!