Archive for rush
My favorite BFBC2 game mode is RUSH. The amount of players who don’t really play the game in this mode is alienating , frustrating the rest of the players and in some cases ruining the whole experience.
Ok, let’s do a summary of what RUSH is about.
— This game mode is all about 2 M-COM stations.
— There’s two rounds. In one of them you must defend them against the enemy, in the other one you must destroy them and the enemy defends them.
— The action happens in a third of the game map. When both M-Com stations are destroyed, another third of the map becomes active and two new M-Com stations are online. In total you’ll be fighting for 3 pairs of M-Com stations.
— There is no time limit in achieving the objective but the attacker has a limited amount of tickets. When his ticket capital reaches 0, he loses the whole round. Ticket means respawn. Each time an attacker dies, the ticket count is decreased. If he is revived, the ticket count is increased again.
— In order to destroy a station, you must first set a charge. An attacker has to come near enough and keep the “B” button (that’s for the Xbox 360) pressed until a status bar is filled.
— Disarming a charge works in the same way but must be done by a defender (doh). It is also a slower process than setting it.
— When a charge is set, an alarm is on and the station is flashing.
— Alternatively, some stations can be be destroyed by making the building in which they’re in collapse. When this is possible, it also happens for one station out of the pair you’re each time fighting for, not for both. Otherwise it would be too easy to win just by launching mortars or gunning down with tanks.
— It is also possible to destroy a M-Com station by inflicting damage with explosives, you will notice that each station has a health bar.
That’s the rules. Let’s see the basic tactics now.
First of all, let’s start by the wrong way of playing.
A good half or third of those playing RUSH, play as if they are not interested in the objectives. They seem to be interested only in scoring some kills. That is extremely idiotic, because they are basically playing the wrong game. They should play instead a game with Deathmatch modes, or try BFBC2’s Squad Deathmatch. It is pretty reasonable to assume that many of them have a Modern Warfare 2 background.
It is idiotic to play like that because you’re having only a tiny portion of the fun and satisfaction that you’ll get from a good game, playing by the rules.
What is the most idiotic, is that this kind of players don’t seem to mind losing. A game is supposed to be about fun and about trying to win. There is no reason in playing a game if you don’t have the will to win.
What this braindead/camper kind of player hope, is that either somebody else from their team will care about the objectives, or that the enemies are also campers like them and will not care about the objectives either, basically turning a Rush game into a Team Deathmatch.
What happens when you play stupid like that? When you’re defending, things are almost ok. You’ll try to kill the enemies until they run out of tickets, hoping that none of them will cross your team’s lines and set a charge.
The game is ruined when the campers are supposed to attack, because they never do. Maybe a handful of decent players will try to attack, but unless they’re really good most likely they won’t succeed on their own. If the attackers don’t attack then the game is ruined. Either the defenders will attack, pressing the attackers into their spawn points, or they will stay behind waiting for them. In both cases the round will end when the attackers will run out of tickets, and if they don’t attack this can take a very long time.
Enough talking about the pussy ass campers! Let’s talk tactics and strategy.
— Use the armored vehicles that are at your disposal.
If nobody from your team does, then it is likely that the enemy team will get them and you don’t want that to happen!
Don’t fly a UAV or a helicopter, unless you know how to. If you do, you will considerably reduce your team’s chances to win. It takes some practice to fly well an aircraft.
— If you decide to drive an armored vehicle, take it to your grave. Don’t get out! We have already seen enemies repairing abandonned vehicles who had a health of 1 or 2/100.
— Build a defensive perimeter around the two stations. Don’t position yourself around them, because it is likely you will be overwhelmed. If all your team is concentrated around them, with a couple of mortar strikes or in the event of a tank assault, you’re dead meat. If the M-Com stations are inside buildings, don’t barricade yourself inside, because the enemy can destroy and will make them collapse – with you inside.
— When both M-com stations are destroyed and two new objectives are online, it is likely that there are still a couple of defenders hanging around the position of the stations that just got destroyed. As the attackers will advance towards the new M-Com stations, these defenders will be able to inflict some casualties behind their lines. In this case, the attackers should always look behind their back and if they’re well organized, should have a couple of players cleaning the area.
— When a UAV attacks your team, priority#1 should be to take it down.
— Always communicate with your squad mates about your respawns. If 2 or 3 of you have just died and are about to respawn, tell the last one(s) to stay in safety until they do. Alternatively, if you don’t communicate by voice, you can tell by looking at the names of your squad mates on the screen, if they are dead and about to respawn.
— If you are about to respawn to a squad mate who is inside a vehicle, have the good reflex in chosing the Engineer class.
— If your team is defending then there is no great need for the medics to revive fallen comrades. The spawn point is very close to the stations that you’re defending. Instead of losing time reviving (plus the fact that they will often be killed right after you revive them), do your best to defend.
— If you are defending and still chose to play as a medic, throw some medi-kits around your M-Com stations. Your comrades will need them. If you’re attacking and have armed a charge, or your team mates are about to, throw some medi-kits around. Fierce fighting occurs around them as the defenders try to discharge, so they will be needed.
— A good preventative measure when you’re defending, is shooting tank fuels. If the enemy shoots them during the attack, and any defenders are hanging around, they will get blown off too. Be reasonnable though. You probably wouldn’t want shooting those who will leave your camp too exposed.
— When your team is defending, try to get players with the Recon class throw around some motion sensors. At the beginning of the round they can help you building your defensive perimeter. As the fight gets down to your camp, throw them around the stations. You will see enemies at your map moving, in the shape or three triangles pointing at the direction they’re moving at. When the enemy has thrown motion sensors, you can notice by a beep sound.
— Beware because you could destroy your own M-Com station by making a building collapse.
— A rule valid for most multiplayer games, that you shouldn’t forget when you’re attacking: if you’re having trouble piercing the enemy lines, don’t insist too much losing tickets, try another way instead. That can be the opposite side of the camp, sneaking from behind or maybe by creating a diversion (eg. with smoke).
There has been a bug reported for Rush mode@Laguna Presa: the defenders can’t hear the siren when the attackers plant a bomb at the M-COM station. The only way to tell is by the flashing light. The bug has been reported on the Xbox 360 & Playstation 3 versions.
There has also been reported that on the same map, it occured that after one of the M-COM’s has been charged by the enemy, then defused, the alarm kept going on…
Last time I started to write a full game guide, it was the “COD4 Multiplayer/Headquarters Survival Guide”, and it remained unfinished at 13500 words (complete at around 75%). I will not make the same mistake twice! Instead of publishing a full “BFBC2 Multiplayer/Rush Survival Guide”, I will publish parts little by little, then eventually compile them all together.
Playing as a lone wolf will not allow to you to enjoy the game at its full extent in the long term. You need a pool of trustworthy players to play with. Skill is not necessarily the most important criteria by which to chose them, but instead being teamplayers and trustworthy (ie. not quitting a match in the middle). If you don’t already have friends who play BFBC2 in the same platform as you do, then that’s how you can pick them up:
- in-game. When you come across a good player send him a friend request (that’s for the consoles, I am not sure how this works for the PC version).
- in the forums. A lot of us are active in at least one tech/gaming forum. In every half-respectable gaming forum there are threads with its members’ gamertag for that exact purpose, so it’s rather easy to round-up teammates. If you’re not part of any forum, then a safe bet is to join the official BFBC2 forums.
- in blogs, etc. Guys like Donncha have cool gaming blogs, you can check them out and send them a friend request.
Once you have a few friends, you can form a squad and either play a Squad mode (team deathmatch or Rush) or join a full-size Rush or Conquest. If you would like to play with more than three of your friends at a time, you have to do it the hard way.
- If you’re a Xbox user, invite all of your friends to a party in order to be able to communicate. If you’re really a lot and want to communicate easier between squads, split up the parties.
- Form with three of them a squad.
- Find a game and hope it’s not full. If it’s full you can either quit or the rest of the players must be patient until some slots are freed.
- If the game has 4 or more slots for free, then you can have a full squad joining the game at a time, if the player who has formed the squad does “Join session in progress” (again, that’s a XBL control). Otherwise the rest of the players can join little by little in the same way. If the players who are already inside the game send an Invite, that should work too.
- If a player who joins the session ends up in the enemy team, he can either quit and wait for the in-game players to let him know when a slot is free in their team, or play until the end of the match with the enemies and check out often if a slot is free on his friend’s team and try to join. That might be the most convenient, because your friends in the heat of the action, may not be checking that often available slots.
- This might take a while to get everybody in the same team, maybe an hour. But once everybody is in, the good news are that you won’t be separated, and the real fun begins. You can have a team of up to 12 friends going on for the whole day if nobody quits. When somebody leaves, it might take one or two matches for a new friend to join, since the game will pick up another random player to fill the vacant slot.
- If you can’t make it work but you really want to play together, start a private match…
I am not really sure why DICE hasn’t made it possible to form a full team of friends, maybe for team balance purposes (a full team of players who know each other can be almost unbeatable) or for technical reasons (because of the way the game structure’s is based on squads). I hope this feature will be added in the future.
Well, until today I thought that Squad Rush multiplayer mode was available to everybody, but it seems that it was reserved only to those owning the limited edition. Well it’s mainstream now and everybody can play it. It’s a mini-Rush really, with just two squads fighting over a single (and not two) M-COM stations.
I have played it once with some friends and it can be pretty boring if the other team attack and they are campers, and don’t wanna take the objective.
UPDATE: The news bit out on video game sites insist that the game mode was reserved to those who have preordered the game. Well, it’s not true since I didn’t preorder and yet I was able to play it. I have purchased the limited edition upon on release.
Played Rush in hardcore mode for the first time today. As a matter of fact I entered the match by joining session on a XBL friend, and I did realize from the beginning. You don’t have a mini-map/HUD, health regenerates a lot slower (to be exact you have half the health you have on normal) and enemies don’t show up as triangles when you fire. Once I got used to it actually it felt good and the last match I played, was the best I have played so far in BFBC2. The main advantage is that you kill easier. Snipers like this mode too, because one-shot-one-kills are easier, but if you have in front of you a bunch of snipers team, if you play smart and you have a good team, you can easily dominatethose pussies!
VIP Map Pack#2 is out now. If you have already activated your VIP entitlement you won’t have to do a thing, you already have the maps. In fact they were included in your game copy, but not activated yet. If you lost the VIP code, you can purchase it in the in-game store or XBL marketplace.
The pack includes:
- Arica Harbour for the Conquest mode, which I haven’t tried yet
- Laguna Presa for the Rush mode, which is very cool, very mayhemic and great looking too!
Here goes the official trailer for the map pack:
Maybe because the map pack has been released today there was some lag, which usually is rare…
With the agressive marketing DICE have, beating down Modern Warfare 2 on every occasion (like recently when they have announced 2 free maps on the same day the “Stimulus” DLC pack#1 gets released for MW2), we were expecting Infinity Ward’s reaction. Would it be polite, nervous or agressive?
Actually Robert Bowling, Infinity Ward’s PR commander, declared to our excellent colleagues Eurogamer that “he and Infinity Ward have a lot of professional respect for Battlefield: Bad Company 2, despite the marketing prods and pokes”. “They have their style of marketing and we have ours, I love Battlefield: Bad Company 2, I play it, and a lot of guys here play it – and I bet a lot of their guys play our game. … Each to their own.”
He continued by saying that they mostly care about the facts, such as the XBL activity lists: MW2 still dominates the most recent (week of March 15th), eventhough BFBC2 is on slot#3, with Halo 3 being on slot#2.
The original article can found here.
Talking DLC, there’s been 5 screenshots published from “Stimulus” @ Kotaku (and elsewhere), and they look quite nice actually. How many people will pay the outrageous price of 1200 Microsoft Points (£10.20/€14.40) for three new maps and two from COD4, it remains to be seen – without counting the unhappy PC/PS3 players will have to wait an extra month for it.
Concerning BFBC2 FREE DLC, a tweet has let us know that “Laguna Presa – Rush and Arica Harbor – Conquest on all platforms are almost here. VIP can download them on the 30th March at no extra cost”.
BFBC2′s main competitor, MW2, was riddled with glitches in the first 5 months after its release, which made the game incredibly frustrating. Until now we have just one reported for BFBC2 and we expect it to be patched in the next few days. It has been reported for the first time earlier this month…
- An attacker commits suicide and a Medic revives him
- Attack team’s ticket count increases and this can be repeated at will..