Archive for multiplayer
Crysis 2 multiplayer is lots of fun. Really. I like the armor/cloak gimmicks, I like the weapons, I like the game modes, I like the graphics, I like the maps.
What I don’t like is that Crytek must surely think console players, as opposed to PC gamers, are dumbasses. There is no other way to explain the fact that they dare to claim that they achieved a hi-tech, top-notch FPS when they don’t have dedicated servers.
I have lag most of the time and obviously there is a clear advantage for the host (if you press START and there is just one person with a connection of 4 green bars, that’s him). I even got the host once, which is totally ridiculous because I have a crap 2mbps ADSL connection.
Dear Crytek, DICE & Guerilla pwn you in the console territory. Ask your boss, EA, for dedicated servers next time…
Dear Crysis 2 console player, if you can’t stand to play with lag, there is just one way out: switch to a FPS with dedicated servers.
Dedicated servers means that there is no lag, or if there is a little bit all the players lag the same – there is no advantage for the host.
For a host-based title, the game picks up the player with the best connection and makes him/her act as the server. All the other players connect to him. He has a clear advantage because for example he can see other players before they see him.
If the host quits, then the game must migrate to another host. This procedure is known as host migration and it doesn’t work all the time. Actually it works half of the time at best.
All host-based games do not have the same network code. The C.O.D. games are notorious for having worst netcode than the HALO games or -more recently- CRYSIS 2.
The worst of them all was COD 4: Infinity Ward was supposed to get host migration to work which has never happened. Each time the host was getting pissed off because he was getting pwned (=that’s called “ragequitting”) or because his mom/wife was calling him, the game ended abruptly and the rest of the players were losing the kills they had make and their score. At least in Crysis 2, I observed that you don’t lose the count of kills you made if the match ends following a failed host migration…
For your convenience, you can find below a non-exclusive list with the host-based and server-based console FPS games.
Please do not hesitate to share with us your experience with console multiplayer F.P.S. games.
HOST-BASED CONSOLE F.P.S. GAMES
- CALL OF DUTY series
- HALO series
- CRYSIS 2
- GEARS OF WAR 1+2
- RAINBOW SIX: VEGAS 2
CONSOLE F.P.S. GAMES WITH DEDICATED SERVERS
- BATTLEFIELD: BAD COMPANY 1+2
- KILLZONE 2+3
- MEDAL OF HONOR
- GEARS OF WAR 3 (supposedly – to be confirmed)
- RESISTANCE 1+2
Earlier today I was on a squad with three online friends of mine. When the leader tried to join the game and as he was about to enter the game, we were all thrown back into Xbox 360 dashboard. The rest of us haven’t even seen the map. Have you experienced any similiar bug?
I have added a couple of great links and I think you should check them out:
From Thursday until Sunday, Steam users will be able to play MW2 multiplayer for free, as you can read here…
We couldn’t agree more with Eurogamer in wondering, “if this free weekend has anything to do with the presence of Battlefield: Bad Company 2″. :)
Could it be that competition is getting too hot for Activision and Infinity Ward? Could be, could be.
Tomorrow Wednesday, April 7 from 7:00 P.M. – 10:00 P.M. ET, you and your squad have a chance to beat community managers from EA on BFBC2 at Xbox Live!
More details here.
Last time I started to write a full game guide, it was the “COD4 Multiplayer/Headquarters Survival Guide”, and it remained unfinished at 13500 words (complete at around 75%). I will not make the same mistake twice! Instead of publishing a full “BFBC2 Multiplayer/Rush Survival Guide”, I will publish parts little by little, then eventually compile them all together.
Playing as a lone wolf will not allow to you to enjoy the game at its full extent in the long term. You need a pool of trustworthy players to play with. Skill is not necessarily the most important criteria by which to chose them, but instead being teamplayers and trustworthy (ie. not quitting a match in the middle). If you don’t already have friends who play BFBC2 in the same platform as you do, then that’s how you can pick them up:
- in-game. When you come across a good player send him a friend request (that’s for the consoles, I am not sure how this works for the PC version).
- in the forums. A lot of us are active in at least one tech/gaming forum. In every half-respectable gaming forum there are threads with its members’ gamertag for that exact purpose, so it’s rather easy to round-up teammates. If you’re not part of any forum, then a safe bet is to join the official BFBC2 forums.
- in blogs, etc. Guys like Donncha have cool gaming blogs, you can check them out and send them a friend request.
Once you have a few friends, you can form a squad and either play a Squad mode (team deathmatch or Rush) or join a full-size Rush or Conquest. If you would like to play with more than three of your friends at a time, you have to do it the hard way.
- If you’re a Xbox user, invite all of your friends to a party in order to be able to communicate. If you’re really a lot and want to communicate easier between squads, split up the parties.
- Form with three of them a squad.
- Find a game and hope it’s not full. If it’s full you can either quit or the rest of the players must be patient until some slots are freed.
- If the game has 4 or more slots for free, then you can have a full squad joining the game at a time, if the player who has formed the squad does “Join session in progress” (again, that’s a XBL control). Otherwise the rest of the players can join little by little in the same way. If the players who are already inside the game send an Invite, that should work too.
- If a player who joins the session ends up in the enemy team, he can either quit and wait for the in-game players to let him know when a slot is free in their team, or play until the end of the match with the enemies and check out often if a slot is free on his friend’s team and try to join. That might be the most convenient, because your friends in the heat of the action, may not be checking that often available slots.
- This might take a while to get everybody in the same team, maybe an hour. But once everybody is in, the good news are that you won’t be separated, and the real fun begins. You can have a team of up to 12 friends going on for the whole day if nobody quits. When somebody leaves, it might take one or two matches for a new friend to join, since the game will pick up another random player to fill the vacant slot.
- If you can’t make it work but you really want to play together, start a private match…
I am not really sure why DICE hasn’t made it possible to form a full team of friends, maybe for team balance purposes (a full team of players who know each other can be almost unbeatable) or for technical reasons (because of the way the game structure’s is based on squads). I hope this feature will be added in the future.
Well, until today I thought that Squad Rush multiplayer mode was available to everybody, but it seems that it was reserved only to those owning the limited edition. Well it’s mainstream now and everybody can play it. It’s a mini-Rush really, with just two squads fighting over a single (and not two) M-COM stations.
I have played it once with some friends and it can be pretty boring if the other team attack and they are campers, and don’t wanna take the objective.
UPDATE: The news bit out on video game sites insist that the game mode was reserved to those who have preordered the game. Well, it’s not true since I didn’t preorder and yet I was able to play it. I have purchased the limited edition upon on release.
After the tremendous and unexpected success of COD4:MW,which has redefined online shooters, MW2 has achieved world domination. While Activision and IW were savouring their success, DICE from Sweden were studying its weaknesses and the negative feedback from the field, in order to surpass it with BFBC2 and take as much of the MW2 crowd as they could. Indeed BFBC2 is a better online game than MW2. It is also an entertainment experience for grown-ups, deeper than the more arcade-ish and appealing to kids/teenagers MW2.
I have been a COD4 zealot and invested more than 1000 hours in the online component of the game, mostly in XBL (a bit in PSN). I have anticipated MW2 with the highest expectatations and even defended Infinity Ward in the forums prior to the release (“these guys are on top of their game, they will fix everything all right, you’ll see”). I guess that the fact I have been converted litterally overnight, is the perfect illustration of what managers tend to repeat in the customer support business: “it’s hard to gain a customer, but very easy to lose him“.
NETWORK CONNECTIVITY: MW2 is an EPIC FAIL!
While COD4 had stellar gameplay, its network weaknesses were revealed very quickly. There was a lot of lag. Due to the peer-to-peer scheme, not only the player chosen as host had a big advantage, but he also had the power to terminate the match at will, screwing the rest of the players. You could dominate the enemy team all match-long, but if the host was in the opposite team and didn’t want to lose, he could chose to end the game and laugh sadistically in his couch.
Eventhough BBFC1′s gameplay didn’t reach COD’s heights, it has still built a solid reputation with its dedicated servers and acceptable (if not nil) lag.
We were hoping IW would take appropriate measures in order to adress those issues. Instead of focusing on its root cause, which is the outdated peer-to-peer scheme, they chose just to patch it by implementing something that was supposed to be delivered in COD4 but has never been: host migration. If the host quits or disconnects, the game choses the next best host. This method was proven to be semi-working. What is even worst is that they have expanded the peer-to-peer scheme in the PC version of the game, disappointing and enraging thousands of COD4 fans.
BFBC2 has dedicated servers as BBFC1 did. There is no unfair advantage to the player hosting the game, this is a dream come true for thousands of disappointed and frustrated COD4/MW2 players.
Furthermore I consider that DICE/EA respect me as customer, while IW/Activision didn’t give a fuck because apparently they considered that the game was going to sell anyway… why bother? Kids don’t notice this kind of things after all!
By trying to expand the COD4 experience and gameplay, IW did for MW2 some things right (eg.rewarding for all kinds of things) but also has added a saddening level of ridicule.
- The atomic bomb rewards the player who is the biggest camper. Simple as that. It is also the biggest and unrefutable evidence that MW2, regardless of the numerous game modes, is one big deathmatch. Fuck teamwork and the objectives, viva les kills!
- Either by glitching or by taking advantage of the lightweight/marathon/tactical knife perks, you have players running all around and knifing. This can be fun for free-for-all or TDM, but for the rest of the modes it’s ridiculous to have some players working for the objectives and one or two assholes pissing everybody off.
- The HALO jumps weren’t there since the beginning. They started to be popular in the middle of COD4′s lifespan and continued to be possible in MW2.
- Something that looked cool in the beginning was akimbo. After a while it grew old, and seeing people dual-weild SMG’s and shotguns was just something that removed any seriousness from the game. Kinda like watching RAMBO shoot a light machine gun with just one hand.
- COD4 had cool weapons. I cannot comprehend what was on IW’s mind and they have included bullshit weapons such as the 1884 or the ranger – especially when you can dual weild them. Instead, BFBC2 has some nice legacy WWII weapons such as the M1 and the Thomson…
In COD4 there were campers, but they couldn’t hide forever… We would hunt them down like dogs early in matches and they would eventually quit mid-game. In MW2 the maps are so big, and the game so camper-friendly, that what was an annoyance has became a plague that ruined the game.
This is of course due to the fact MW2 is mainly a big deathmatch. In BFBC2 there are of course campers, but the game is built in such a way that there is a balance.
- campers are not rewarded so much nor can they show off as much as they can in MW2 (kills and deaths are not displayed in the BFBC2 lobbies)
- one shot one kill is much harder for snipers
- there are no silencers nor pussy-ass heartbeat sensors for sniper rifles
- there is no prone: no faggot cowards waiting like snakes in the grass for easy kills!
- when you’re firing you appear as red triangle, and if you press “Select” while aiming at a red triangle, all foes will appear to your team’s radar,
- everything is destroyable, therefore you cannot camp to the same spot forever,
- stationary guided rockets (or portable rocket launchers) can definitely help you take out any snipers, even if you don’t play as a sniper
- and of corpse, no atomic bombs rewarding supercamper douchebags
BFBC2 is a game for grown ups
I don’t deny I had my share of pleasure in COD4 and MW2 shouting obscenities to annoying kids/teens who wouldn’t shut the fuck up! But BFBC2 is a game for grown-ups and it’s so much better focusing on the game! You can’t hear the enemy team on the lobby, not even your entire team, except your own squad. You’re rid once and for all of screaming kiddos/teenagers. Fuck them!
MODES & TEAMWORK
The whole Battlefield series in general established objective based FPS multiplayer, and this applies to BFBC2 too, as opposed to MW2 which is one big deathmatch, regardless of the mode (except Demolition maybe).
The amount of kills and deaths for each player are not displayed publicly on the lobby, just the score, only you can view your stats. There is no psychosis about the kills and the K/D ratio.
MW2 is more arcade and BFBC2 more tactical. Therefore MW2 is easier to get into even even without teammates, while BFBC2 is harder to master and can be a little be crude in the beginning if you’re playing like a lone wolf.
In the long term, BFBC2 is more rewarding because you use your brain more, you elaborate tactics and you truly cooperate. It feels like the real thing, it feels like war!
In BFBC2 you cannot form a proper team or lobby, like you can do in MW2. You must do it the hard way: form a 4-member squad, join a match and then invite the rest of your friends little by little and communicate together via a XBL party. If your team is full, you must expect someone to leave in order to get everybody in. This definitely sucks…
- BFBC2 has by far better sound effects. Shots are echoing and sound full. There really is a big difference. IW is one step behind in this field, since already BBFC1 was better than COD4 sound-wise.
- Eventhough this is a detail, BFBC2 has better cover artwork, MW2′s is crap and a lot worst than COD4!
- Both games have more or less equivalent graphics. MW2 has better looking and more varied characters.
In BFBC2 you can customize the loadout between respawns.You can also use the items unlocked, eg. the 4x scope, straight away. In MW2 you have to define your classes before the match starts.
In BBFC2 there are few choke points, therefore there is less grenade spam…
You have to walk longer between spawns in BFBC2, but you can spawn on your squad which adds another piece of tactic.
There’s less glitches until now in BFBC2. MW2 has been unplayable during the biggest period since its release due to cheaters and glitchers. Indeed during the first months there’s was a mainstream glitch/exploit every two weeks.
Some might argue that this is due to MW2 not having a beta, while COD4 and BFBC2 did. I will not, because I am not a game developper but having a beta sure helps.
In BFBC2 you cannot fully customize the weapons, but still it’s cool. i consider a lot of the MW2 customizations to be exaggerated and superfluous such as the heartbeat sensors.
MW2 is a faster game and is supposed to run in consoles at 60fps. BFBC2 has a slower pace in general. Therefore it is less suited for hyperactive teenagers, and I wouldn’t mind if they never try it at all!
BFBC2 on the other hand has more things happening inside the game with the vehicles, etc.
More or less equivalent for both games. Having to click on the right thumbstick (either to stab or kneel) sucks because in the ehat of the action you often do wrong movements which can ruin you. Don’t tell me about Mad Catz MW2 controllers who have an extra custom button for stabbing because they suck and also they’re not even wireless on the Xbox (ok, that’s Microsoft policy’s fault and greed, but still).
Sniping is more challenging in BFBC2 because of the gravity effect and because one shot one kills are harder. As I have already mentionned there’s not heartbeat sensors and silencers.
BFBC2 brings the humiliation of stabbing your foes to a whole new level, since you collect their dogtags and can view them later knowing who you have pwned.
There is something of sublimely old-school in having a rifle as a main weapon and a handgun as a secondary. In MW2 you could have whatever as secondary weapon. In COD4 you could swap your secondary weapon, and this was also a cause to many stupid deaths (getting killed while you were trying to pick up a cool weapon in order to replace your handgun).
In BFBC2 you cannot swap your handgun, you can pick up from the battlefield and replace your whole kit. You have to rely on your handgun once again!
I am mostly interested in the online experience but yet a good SP campaign is memorable and can hook you up into the multiplayer part. To be honnest I enjoyed more MW2′s, eventhough you get mote attached with the BFBC2 characters, while MW2 is more personal. There’s also some moments in the BFBC2 that feel like deja vu, sort of rip-off’ed to COD4/MW2, like the moment you rescue an hostage by a pistol headshot… What is cool in BFBC2 SP is that there is an extra tactic element in the sense that you can customize your loadouts, ie. chose your weapons.
- matchmaking which allows a proper 12-member team to be formed
- servers to be added replacing peer-to-peer
- atomic bomb to be completely removed
BBFC2 pwns MW2!
Later in 2010 MEDAL OF HONOR will be released, with the multiplayer component done by DICE. Since it’s expected to have a more direct, less tactic gameplay than BFBC2 (like MW2 it does), it’s reasonable to expect that it will be the last nail into MW2′s coffin..
One of the best things with BFBC2 is that central servers take care of business. It is not peer-to-peer as Call Of Duty for example, where one player is picked up and servers as the host, which gives him a huge advantage, jeopardizing also the stability of the whole match (if he leaves you have to cross your fingers that host migration, which lasts as much as up to 2 or 3 minutes, will pick up another host).
The fact there are servers doesn’t mean that there is no lag. It just means that if there is lag, then all players lag, which is fair.
I live in a country with shitty internet. With what I’ve seen until now in BFBC2 multiplayer for the Xbox 360, approximately 5 to 10% of all matches have lag, which pretty much means that there is no lag!
As a comparison, in Call Of Duty 4 and Modern Warfare 2, for the Xbox 360 and the PS3, the percentage of matches with lag was from 30% to 50-60%. In MW2 there is a Host Migration process, which only works half of the times when the host leaves.
In BFBC2 you take for granted that matches always end. Only once me and my comrades got disconnected before the end of the game, and this has occured in a period with connectivity issues are acknowledged by DICE. In COD4 one out of three or four games (that’s 33% and 25%) ended abruptly due to the host ending the game or leaving/disconnecting. In MW2, with Host Migration semi-working, the score is lower (from 10 to 20%) but it’s still unacceptable.
You can understand why from us folks migrating from the Modern Warfare series to BFBC2, playing with dedicated servers and not with arbitrary chosen players-hosts, is making a huge difference, as well as a sense that we are respected as customers. If forthcoming Medal Of Honor, whose multiplayer component is made by DICE, is also server-based then you can most certainly kiss Call Of Duty goodbye!
10 days ago I was a Call Of Duty: Modern Warfare enthusiast.
I played Call Of Duty4: Modern Warfare, mainly on the Xbox 360 and a little bit on the Playstation 3, for 2 years straight. I would define my relationship with it as an obsession.
When Call Of Duty: Modern Warfare 2 came out last November, I was excited like hell. I was thinking at that point that it was highly likely that I would spend the next 2 years on it, like I did with COD4, and until MW3 would be released.
Gradually, excitement has been replaced by frustration, as it turned out that MW2 was a less good game than its predecessor COD4.
From the moment I started to play Battlefield:Bad Company 2′s single player campaign I totally abandoned MW2. I haven’t played a single time since. I’m not the only one! Most of my MW2 comrades feel the same way. MW2 is fun but it grew old very quick. I’m not saying that I’m not going to play it again. It’s just that BFBC2 is the real thing and that’s why I started this bog.